Changement de couleur d'image

Immersed in the ever-evolving video game industry, I specialize in technical art direction, pipeline management, and team training for graphic production. My contributions to AAA titles like "For Honor" and "Dead Space Remake" have optimized performances and pushed visual excellence.

My expertise includes crafting and refining graphic production pipelines to enhance efficiency, creativity, and collaboration. I establish best practices that elevate game development quality through meticulous attention to detail and a deep understanding of industry standards.

A standout achievement is my comprehensive training programs for outsourcing studios, equipping teams with the skills and knowledge needed to thrive. I foster a culture of continuous learning and improvement, helping teams unlock their full potential.

I also lead performance and optimization initiatives, using profiling techniques and cutting-edge technologies to achieve significant gains in performance and visual fidelity. My strategic approach ensures smooth gameplay experiences and maximizes hardware capabilities, delivering immersive worlds. 

Whether refining pipelines, mentoring talent, or pioneering optimization techniques, I am committed to advancing game development's art. Together, let's embark on a journey of creativity, excellence, and endless possibilities.




                                                                                                                                                                   



For Honor


Designed a automated profiling tool, managed the optimization phase and coached our collaboration team in China.






Hyper Scape 


Setup optimized graphic production pipelines for environment, weapons and characters, with technical guidelines and validation system. Trained local and outsourcing teams in India, Spain and China. 






Roller Champion


In charge of technical graphic direction for environment, provided tech support and training. Setup the profiling, performance and optimization pipeline.






Dead Space Remake


Managing technical artist local team and collaboration support in China. Directing the performance strategy, designing profiling automated system and coaching teams for graphic optimization.





                                                                                                                                                                   



AAA video game production studio experience









Outsourcing studios & collaboration teams coached


Ubisoft Chengdu
Ubisoft Pune
CGBot
Elite 3D
Keos Masons
EA Shanghai